Talk:Skill info/@comment-4453631-20110927122021/@comment-4453631-20111001143759

After ~25 game days with 60 points in Mercantile, it's clear that my hypothesis about Mercantile impacting the number of selling customers is incorrect.

However, there has been a dramatic increase in the range of items shoppers are requesting. Before, with 60 in Silver-Tongue and 0 in Mercantile, customers asked for either the cheapest (e.g. healing pots, restoration herbs) or the most expensive (e.g. stuff with market values of 10k+) items over 90% of the time. Haggling on a 200gp item is pointless, and the failure rate for my suggestions when they asked for high-priced items was horrible, such that I lost money on at least 80% of my days unless I had a successful adventurer.

Now with 60 in Mercantile and 0 in Silver-Tongue, customers are routinely asking for things that are already in my inventory, and usually for well above market value. So there's no need to haggle, and only rarely do I need to suggest other items. I'm now making a profit on at least 80% of my selling days, independent of adventurers.