Template:Portal Updates

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Update - October 1st, 2012
Added: more.. Fixed:
 * Construction costs now appear on improvement list prior to purchase
 * Improvements can be built with tokens after purchase (refunds purchase cost)
 * resource purchases now show correctly in the end of day report

Update - September 5th, 2012 (Official Description)
Added: more.. Fixed:
 * When crafting, the last recipe crafted is highlighted by default
 * Possible mistaken reset of daily gift login streak

Update - August 18th, 2012 (Official Description)
Added:
 * New craftsman store improvements, give very good crafting bonuses
 * New front door improvement Chime gives bonuses similar to the front door
 * 20+ new end game recipes
 * Adamant blade
 * Adamant spear
 * Angelic tiara
 * Blackblade
 * Blessed helm
 * Brightest rod
 * Death token
 * Demonic tiara
 * Dragon tooth
 * Ebony dagger
 * Eternal flute
 * Evil shogun
 * Giant halberd
 * Green dragon
 * Hell sword
 * Mithril shuriken
 * Piercer
 * Planet smasher
 * Planet cutter
 * Scorpion
 * Serpent band
 * Stalagmite gloves
 * Staff of power
 * The one sword
 * The one ring
 * Toxic blade
 * Twilight
 * Twinaxe

Changed:
 * Appropriate sorting of friend improvements

(not mentioned)
 * Change in bonuses on pets
 * Earlier ability to get decorator achievement. *This is likely something overlooked by the Edgebee staff*

Update - May 27th, 2012 (Official update description)
Added:
 * Daily spin roulette (24 items from the selection pool instead of 9)
 * More unknown changes too, please help fill them in!

Update - February 8th, 2012 (Official update description)
Added:
 * Improved inventory view with filters
 * New special items earned through gifts or purchase:
 * Energizing Concoction -> craft twice as fast and with half the resources
 * Seed of Focus -> research twice as fast
 * Charming Pendant -> highly improves suggest rate
 * Dungeon Map for questers -> highly improves success rate
 * Silent Slippers for thug -> doubles thug success rate

Changed: Added special items to daily gifts

Fixes: +gold overflow in game client +Achievements not updating under certain conditions

Update - December 10, 2011

 * All your shop is now underwater. Or you need glasses. Or the game devs have made a rather large error.. (recommended to turn off "Use pixel filter" in the settings to disable the blurry effect)
 * You can now 'Cheer' your crafters. (this is just another name for the morale refilling option that uses tokens)
 * Able to haggle and suggest in the Countryside. No adventurers, still.
 * Numerous other GUI changes

Update - November 30, 2011

 * It seems that holiday gift has been added to the game as a producable item, however unsure if this was not yet to be released or not because it is not showing up after a refresh (reported by users of the wiki).
 * More unknown changes too, please help fill them in!

Update - November 10, 2011
A relatively small update with a few small changes. There's no official announcement of what has changed, but here's what has been observed so far:


 * Workers now have a larger and more visible bar for their experience points which explicitly gives the current percentage. Thugs have lost their experience bar and level indicator entirely. (on Nov 13, the thug level/experience bar is back)
 * It is now possible to upgrade resource bins past their former maximum of 40, although it is very expensive! The max bin size is 120.
 * 40-45 upgrade costs 1M
 * 45-50 upgrade costs 1M
 * 50-60 upgrade costs 5M
 * 60-70 upgrade costs 5M
 * 70-80 upgrade costs 10M
 * 80-90 upgrade costs 10M
 * 90-120 upgrade costs 500M
 * The names of some categories have changed -- for instance, Firearms are now simply Guns.
 * The number of coop points required to build some racks has changed.
 * The total number of recipes listed in the recipe book changed from 416 to 420, but no new research appears to be available to any crafter.
 * The item requested by an adventurer now appears in the quest text dialog box. This appears to be a fix for a change in the Oct. 27 update, where the left-most button was changed to always say "Give." Prior to that update, the left-most button named the requested item. Compare the screenshots at Quest outsourcing.
 * Contribution points bar & cooperation icon flash when you accumulate 1000 contribution points.
 * Contributions no longer appear in the News dialog, although they do appear in the Log view of the Guild dialog.
 * Looks like this change from the Oct. 27 update was reverted:
 * Highlight the training button when craftsman has enough experience for a level up. The gauntlet is still visible for players in the Countryside.

Update - October 27, 2011
A big update today, with lots of new content, features, items, and a new look!

Here's the official list of changes. (Note that while this was dated October 24 in the dialog box in game, it did not reach Kongregate until October 27.)


 * 24th of October 2011 update

Added: + Guild challenges, every 2 days a guild challenge pits 8 evenly ranked guilds together for sales challenge, winning a challenge gives you license points, 10 for 1st place, 5 for 2nd place, 3 for 3rd place, 2 for 4th place, 1 for 5th and 6th place + Guild license board, each guild has a license board on which to spend its earned license points, each purchased license gives every member of the guild a bonus + Item racks can now have an item in them, that item will sell at a higher rate than normal + Daily gift, logging in each day will net you some very interesting items + Improved recipe details view and added explicit reasons when an item can not be crafted or researched + Pause feature, click the clock widget at the bottom left to pause the game, click it again to unpause + New network status indicator in top left + Faster and smoother game initialization + Refill now option in resource windows

Changed: + Removed guild fees + Thugs may now target a guild + Thug missions duration now uses game days instead of real time + Objects in back of shop now show appropriate tooltips + Better information about the customer's price offer in the buy/sell window + Improved tutorial and start of game experience + Highlight the training button when craftsman has enough experience for a level up + Show an upgrade button in the dialog options of resource sellers + Starting craftsman always have the same stats + Improved shopkeeper creation + Lowered new employee chance + Tweaked button texts in dialog so they are more relevant + Tweaked quest returns + Tweaked offer resource chances in end game + Lowered maximum accumulated days to 5 instead of 7

Fixed: + Prevent customers entering the shop on top of each other + Fixed gold shop quests from being re-given + Faster crafting menu popup + Game freeze sometimes when accessing the inbox window

In addition to these changes, other differences have been observed:


 * A bunch of new recipes for level 100 workers have been introduced.
 * The visual style of the game has changed -- the items all have a distinct outline now.
 * Like other improvements, racks now have three levels of upgrades. There are also a couple more racks available.
 * Customers seem to want items that you actually have a lot more now. This may also be an effect of the change in racks.
 * The number of crafting points required to craft something is no longer visible. This may cause problems for the wiki's data collection projects!
 * There is no "haggle" or "suggest" buttons at the beginning of the game. Adventurers never come so it is not possible to get the clovers quest done at shop level 5.
 * New achievements added for lower level players.
 * Option to go full screen added (but not active yet)

Update - September 15, 2011
This update revamped the suggestion system as follows:


 * All items include an icon to indicate what type of item they are.
 * When a customer is offering to buy an item, the kinds of items that they like are shown in the lower-left corner with a heart icon.
 * When suggesting an item, only items of the type that the customer will buy (i.e. the item types they like, and then potions, herbs, scrolls, rings, and pendants) are displayed.

Note that the suggestion box does not distinguish between 1-handed and 2-handed weapons, so it is still possible to get a 0% suggestion by suggesting a 2-handed weapon to a class that only accepts 1-handed versions of that weapon. (See Item Acceptance by Class page for more information.)

Update - September 6, 2011
There have been additional changes.


 * 1) Adventurer skill boost now reflects the quality of item given.
 * 2) Adv. quest success now gives xp

Complete Ingame Announcement

[1. District rent fees] In response to our community we have reduced some district fees in order to favour a more casual experience.
 * Outskirts --- 0 (no change)
 * City Walls -- 100 (no change)
 * Marketplace --- 2000 -> 500
 * Guild Hall -- 3000 -> 1500
 * Royal Bazaar -- 20000 -> 7500
 * Palace -- 50000 -> 15000

[2. Adventure Quests] The "Adventurer" skill will still give a significant boost towards the success of a quest if the item given is the same quality, or higher, than the one being asked for. The only difference is that the boost will now be based on the quality of the item and as the difference in the quality of the item given begins to lower, so will the boost given by the "Adventurer" skill.
 * Offering items of much lower quality than the requested item will result in a significantly reduced chance of successful completion.
 * Successful adventure quests now reward XP

[3. Craftsmen Interface]
 * Icons have been rearranged in the "More" category to make the "Improvements" option more accessible.

Update - September 1, 2011
New game features were added this month


 * 1) Quest lines have been extended!
 * 2) New items!
 * 3) New game mechanics!
 * 4) Stuff nobody knows yet!