Talk:Quest success rate research/@comment-4255382-20110816175234/@comment-4115045-20110816215901

This might get read by Edgebee, but heck. It really does not matter WHAT you give, what the price is of the item. The results do not differ any, except that low priced items -MIGHT- give lower gains... I have given flutes to all customer classes, guns to all customer classes, same with bows. Everything got accepted, and with normal results, the garbled text nor the sad faces made any difference, reputation also slowly increased (as can be viewed in the highscore tables under friends). So in my opinion this research is done and over now. At 150 adventurer (respecced to get rid of junk in my store) i got about 85% succes rate. I think that's the cap. 50 => 41%, 100 => 81%, 150 => 85%. I do think that higher levels do increase amount of adventurers tough (got an average of 10 per gameday at level 150)