Talk:Quest success rate research/@comment-2056713-20110816225451

I have 0 adventurer skill. Common front door rug. 1 - 2 adventurers enter per day. If I give someone an item they don't use I see them storm off with swirls over their head every time, signs point to 0% success, automatic fail. I see this sometimes when I give them an item they could use but that seems highly random. Only 10% of the customers who walked away with a chance succeeded. The chances used to be higher, when they asked for cheaper items. Adventurer success appears run on a completely different system than using mercantile skills. And the adventurer skill is far more powerful than the shop improvement, as described by earlier conversations on this page.