Talk:Stats/@comment-15.203.233.78-20120531170348/@comment-4115045-20120821132637

Back when i played i used the Highest price single item strategy. I only had from every category a single item and vials of mana/ health (or whatever was in the highest easy production).

Customers asked for those specific products frequently or got the vials instead.

Worked wonderfull, few customers left angry. And my sales was pretty good (but my main income back then really was the adventurers, they yielded in millions per reallife day, and i produced the easiest to produce single hour item i could find and they always where happy and succesfull (70% of the time) with it)