Ring of might

Research Cycle
Items that come before and/or after this item in research cycle:
 * Ring of dexterity > Warrior's ring > Ring of might > Fire ring

General Buyers

 * All customers

Suggestions
Items that can be recommended in place of this item:
 * Ring of the dice ~ 80% (Monk)
 * Anti-elements band ~ 73% (Archer); ~ +60% (Illusionist); ~ 37% (Musketeer)
 * Scholar's mark ~ 63% (Evoker)
 * Circus knives ~ 60% (Thief); ~ 48% (Illusionist)
 * Musketeer's Pistol 58% (Engineer)
 * Fairy bow ~ 51% (Archer)
 * Foundation ring ~50% (Evoker)
 * Zazen amulet ~ 44% (Healer)
 * Fireball scroll ~ 43% (Musketeer)
 * Ebony bow ~ 42% (Archer)
 * Double flute ~ 41% (Singing Axe); 33% (Bard)
 * Health drink ~ 41% (Guard); ~ 37% (Engineer)
 * Fine great sword ~ 39% (Barbarian, Knight)
 * Short fuses ~ 20-39% (Thief)
 * Skull crusher ~ 36% (Guard, Soldier); ~ 32% (Engineer)
 * Perfect leather ~ 33% (Thief)
 * Dread stick ~ 32% (Sorcerer)
 * Potion of return ~ 32%
 * Bile jar ~ 31%
 * Bone helmet ~ 30% (Archer)
 * Dancer shoes ~ 30% (Sorcerer)
 * Rejuvenating herbs ~ 23-26%
 * Rich cloak ~ 26% (Sorcerer)
 * Vial of mana ~ 21% (Evoker, Healer, War Wizard)
 * Metal staff ~ 19%
 * Rare staff ~ 17% (Illusionist)
 * Lucky amulet ~ 10-20%
 * Heal potion ~ 10% (Evoker)