Ring of dexterity

Research Cycle
Items that come before and/or after this item in research cycle:

Ring of dexterity > Warrior's ring > Ring of might > Fire ring

General Buyers

 * All customers

Suggestions
Items that can be suggested in place of this one:
 * Anti-elements band ~ 80%
 * Ring of might ~ 80%
 * Warrior's Ring 75% (Monk)
 * Foundation ring ~ 71% (Guard)
 * Bow of precision ~ 62% (Archer)
 * Dragon ~ 62% (Musketeer)
 * Elf Bow 61% (Archer)
 * Circus knives ~ 60% (Thief); ~ 48% (Illusionist)
 * Flail ~ 55% (Barbarian)
 * Perfect leather ~ 55% (Berserker, Soldier); ~ 40% (War Wizard)
 * Ring of wizardry ~ 55%
 * Fairy bow ~ 50% (Archer)
 * Vest of lies ~ 49%
 * War drums ~ 49% (Bard)
 * Ebony bow ~ 42% (Archer)
 * Ice shard scroll ~ 41%
 * Health drink ~ 40% (Guard, Knight)
 * Potion of return ~ 30-40%
 * Lava scroll ~ 39% (Knight); ~ 28% (Sorcerer)
 * Short fuses ~ 39% (Thief)
 * Scutum ~ 36% (Knight)
 * Skull crusher ~ 36% (Barbarian, Guard); ~ 32% (Engineer); ~ 26% (Healer)
 * Sapphire staff ~ 35% (Healer, Sorcerer)
 * Double flute ~ 33% (Bard)
 * Dread stick ~ 32% (Sorcerer); ~ 31% (Illusionist)
 * Fire ring ~ 31% (Guard)
 * Rich Cloak 23% (Sorceress)
 * Vial of mana ~ 29% Guard; ~ 21% (Healer, Sorcerer, War Wizard)
 * Lucky amulet ~ 16-23%; ~ 21% (Archer)
 * Rejuvenating herbs ~ 19% (Healer)
 * Vial of healing ~ 18%
 * Bandit's dagger ~ 14% (Thief)
 * Heal potion ~ 13% (Musketeer)