Talk:Key of the silver tongue/@comment-83.83.185.194-20110921085823/@comment-4115045-20110924172305

You might be right. However when you fail you lose more xp with a higher priced item. 20 - 35% of the item offered is substracted from the total amount of XP gained. Before the sept 6th update money wasn't gained from sales at high levels, but from adventurers. My own guild easily got over 200M guild income per gameweek with 25 players (had been number 1 for several weeks straight with runner up being 80% less in sales). Suggesting was only done with a high end recipe strategy (several easily to create items with high sale prices where used for that). We intentionally got very few different items in stock and sold 50 - 250K per gameday without problems. So there are more gamemechanics in play here.