Item tables/Cost analysis

= Cost Analysis =

* Calculations

 * Cl: Number of character classes who will accept this item
 * T: Tokens required to research this item
 * T(c): Cumulative tokens required for research (i.e. including all prerequisites)
 * Profit: ignores rare item cost (you can get them for 625 GP, but not whenever you want)
 * PPR (profit per rare): Profit / number of rares (or just profit when the item has no rare materials)
 * useful if you want lots of money, but don't care about production time
 * PPHm (profit per [max] hour): sum maximum production time of any worker for each stat (assume 100 per hour), then divide profit by this
 * useful if you want to make a single item quickly
 * PPHt (profit per [total] hour): sum production time for all workers (assume 100 per hour), then divide profit by this
 * useful if you want to make lots of items quickly